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06/09/08

Ghost in the Shell 2.0
Categories: Anime

There's some nostalgia for me with Mamoru Oshii's Ghost in the Shell movie as it's release was a very big deal back around '96, right when I was beginning to get into anime. It also happened to be the first anime movie I saw in a theater, so despite it's flaws I'm very partial to it.

The recent announcement of Ghost in the Shell 2.0 caught me a little off guard, a new "updated" version of the film with added special effects and new 3D models. I'm at a loss as to why it would need such an overhaul, as the film had a huge budget when it was made over 10 years ago and still looks really good. Only a few before-and-after screens have been released, so it's hard to tell how much of the film is being replaced by 3D models and how much is just enhancing the old animation. Either, seems very unnecessary!

The teaser doesn't do much to shed any light although it does show how the opening scene of Kusanagi jumping off the building has been worked into 3D... for what reason or purpose I have no idea.

No DVD or international release information has been provided yet, just that it will be opening in a handful of theaters in Japan on July 7th, which is a month before the release of Oshii's new film, The Sky Crawlers.

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06/01/08

Dragon's Heaven
Categories: Anime, 80's Anime

Makoto Kobayashi gained notoriety in the 1980's for his work on Zeta Gundam and ZZ Gundam, but among hardcore otaku he was best known for his comics and impressive scratch-built models and dioramas that were often published in model magazines like Hobby Japan and B-Club Magazine. His mechanical designs had a chunky, organic feel that made them standout from the more commercial mecha designs of the era.

ARTMIC's 1988 production Dragon's Heaven combined Kobayashi's talents as a mechanical designer, model maker and a director to create this 25-minute OAV based upon his manga of the same name. OAVs with short running times were common in the late 1980's, targeted at fans of the source material and designed to make some quick money rather than properly converting a story into the animated format. Most of these short one shot OAV's suffered from lack of character development and coherent plot as a result of trying to cram a much larger story (these were often based off popular long-running manga) into a 40-minute format. Dragon's Heaven avoids much of these problems by keeping the plot simple and introducing only a few main characters. Despite the paltry running time, Dragon's Heaven delivers more with it's visual design and detail than a complex plot or substancial character development.

The first six minutes of the video actually features no animation at all, the story background and credits play over video of highly-detailed scratch build kits based on the designs from Dragon's Heaven. The most impressive of which are two very large models based upon the antagonist and progagonist of the OAV. There's a lot of smoke and ridiculous camera angles, but the models feature some impressive details like lighting and limited animatronics. It comes off a little chessy, but when you consider that most of the target audience probably built models or at least thought they were cool, it makes sense.

The story follows a young adventurer Icool who discovers an ancient cydroid named Shaian who has been buried for over 1000 years, following an epic battle with his enemy, the evil cydroid general Elmedine. Upon being reawakened by Icool and learning that Elemedine is still around being a jerk, Shaian decides to take get ready and fight him one last time. The catch is that Shaian can't fight without a human operator, a role Icool readily accepts. And so they set off to settle Shaian's 1000-year old robo-grudge.

What follows is a big battle, an explosion and then the credits roll (which incidently, play over behind-the-scenes footage of the construction of the giant model kits from the intro). Dragon's Heaven isn't a particularly great or complex anime, but then it doesn't pretend to be. It's an excuse to have some cool mecha designs run around in a desert and beat each other up, a fact which thankfully the creators realized.

The most noteworthy aspect of the whole production is the visual design, which does an amazing job of capturing Kobayashi's half-Japanese, half-European art style. While still being distinctly anime, it looks unlike any other anime production I've ever seen, as if Jean Giraud animated it himself. Kobayashi's mechanical designs are wonderful, everything from the giant airplanes to the tanks and the robots look suitably worn for equipment thats been used for hundreds of years. His robot designs have odd proportions and a unqiue, almost organic look to them.

It's little wonder why Koabayashi has never achieved the mainstream success as other mechanical designers, because his designs are entirely unsuitable for toys or regular model kits. Although it should be noted that a substantial number of garage kits have been based on his various designs, including more than a few for Dragon's Heaven.

Approached more as a short art piece than a traditional OAV, Dragon's Heaven becomes infinitely more watchable. Visually it stands apart from any other anime title, with the short running time and simple story making it hard to feel like you've wasted your time. If you have an interest in older anime or mecha, it's worth watching.

Recommended.

Dragon's Heaven
ドラゴンズヘブン
43 Minutes
1988

Never commercially released in the U.S., Dragon's Heaven was released on Japanese DVD back in 2002. Fansubs of it do exist, although it's easily watchable without subtitles.

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05/30/08

Gundam vs. Gundam ガンダムVS.ガンダム [ARC]
Categories: Video Games, Arcade


Gundam fans have long become accustomed to accepting decidedly average Gundam video games and not making much of a fuss. With the sheer number of games based on the franchise being made, it's inevitable that some will be pretty good. Yet none have been truly amazing or represent the value of the insanely popular (and lucrative) Gundam series. You would think that with all the Gundam games in production at any given time (keep in mind that there are currently no less than four recent Gundam games currently in Japanese arcades, not to mention the console and handheld markets), Bandai could figure out how to throw enough money at the right people and get a really fantastic game.

2001's Mobile Suit Gundam: Federation Vs. Zeon was the franchise's first respectable 3D game, orders of magnitude beyond all the crap that was shoveled out on the Saturn and Playstation. Federation Vs. Zeon was a solid 3D arcade fighter that took a lot of cues from other 3D mecha fighters and wrapped it up in a classic One Year War package.

The fans liked it and starting with the slightly tweaked and upgraded Federation Vs. Zeon DX Bandai began shoveling out sequels with a fervor. The problem is that while Federation Vs. Zeon was a good game and the sequels were just as good, none of the follow-ups managed to be a worthwhile improvement. Rather than taking a solid game and using it as a foundation to make an insanely excellent game, like Gundam deserves, Bandai took the easy way out and only bothered to include minor tweaks and new features. This kept the fans coming back and dropping 100yen coins in the machines, but it didn't do much else.

Cut to 2008, with the recent release of Gundam Vs. Gundam, the latest addition to the Vs. family. Rather than focusing on a specific series like earlier games, Gundam Vs. Gundam throws nearly every major titular V-fin into the game along with a few other mobile suits to balance things out. It's as good as it ever war, because it still hasn't changed.

I will say the wide selection of playable Mobile Suits is really nice and there's enough variety in the selectable units to make for some diverse combat strategies. You can fire off nuclear warheads with the GP-02, beat up on terrible Gundam Wing and Gundam SEED Mobile Suits with Zeta Gundam and drop colonies on your opponents.

Yeah, you can drop colonies.

That right there is the one big difference in Gundam Vs. Gundam; specials that allow you to launch huge, devastating attacks against your opponents. Each special attack is series specific, meaning every unit from the original series drops an O'Neill Colony, the Nu Gundam and Sazabi drop Axis and the guys from 0080 get giant exploding Santa's. While these huge attacks are cool and create enough mayhem to severely cripple the framerate, they rarely occur more than once per match. This means that for the rest of the time it's still the same old Vs. game.

The variety of units is the game's strongest point, as it allows fans of just about any of the Gundam series to play as some of their favorite mobile suits. This eliminates the problem of the earlier titles where I never bothered to play Zaft Vs. Alliance because Gundam SEED sucks. There's also a lot of fan service at at work here, because seeing V-fins from disparate series matched up against each other is a lot of fun for your inner fanboy.

The bottom line is that it's still a good game, but then, it's always been a good game. It's fun to play in arcades and it'll be fun to play it at home, more so if Bandai is smart and includes online multiplayer. Taken on its own it's a solid game; it won't blow your mind, but it will be enjoyable for just any Gundam fan. I just wish it wasn't the same game we've been getting for the last seven years, a;beit with a new coat of paint and some colonies falling from the sky.

Gundam Vs. Gundam Official Site

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05/29/08

Trans Funket
Categories: Fanboy Fetish, Toys & Models, Japan

I'm no Transformers fan by any stretch, but Trans Funket sounds kind of nuts. Female Transformer fans outnumbering male fans, lots of Transformers boys-love (er, robot-love) doujinshi and custom Transformer toys on display.

More bizarrely, this happened not two blocks from where I live. Unfortunately, I didn't find out about it until today. Lots of pictures of the custom toys in the link, but no pictures of the robot-love doujinshi.

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05/27/08

Transmissions From the Void [08.05.27] GUNDAM EDITION
Categories: Anime, Video Games, Fanboy Fetish, Xbox 360, Transmissions From the Void


+ Hisashi Tenmouya's RX-78-2 Kabuki Mono 2005 Version recently sold for over $600,000 at auction. This piece was displayed at the Gundam Generating Futures art show last year (which you can read more about here or here). From what little I've seen of the works shown at Generating Futures, Tenmouya's was not the most interesting piece there, but I guess somebody liked it! In other anime-related art news Takashi Murakami's My Lonesome Cowboy (link potentially NSFW) recently sold for $15.1 million. Ouch.

+ Famitsu has new pictures of Bandai Namco's Mobile Suit Gundam: Operation: Troy for the Xbox 360. The game is starting to look really good, although that could just be my inner fanboy salivating at the prospect of a Battlefield-style Gundam game. I'm sure they'll figure out some way to ruin it! The game comes out in Japan next month.

+ I've recently been spending a lot of time in arcades with the new Gundam vs. Gundam game and the slightly older Spirit of Zeon lightgun game. I'll be posting up impressions of both those games in the near future, as well as what may be the only english language account of a trip to Akihabara's Gundam bar. Stay tuned!

+ Something non-Gundam related; prototype pictures of new Macross gashapons popped up on Toys Daily. Looks like the focus will be on the VF-25 from Macross Frontier, with some VF-1 and VF-0 thrown in for good measure. I'm not a big fan of gashapons as they always end up being disappointing, but the tentacle-like missile trails are kind of hilarious. In person with poorly done paint jobs, I'm sure they'll be quite underwhelming.

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05/25/08

Spot the Zaku Vol. 26
Categories: Fanboy Fetish, Toys & Models, Japan


Clothing store in Shimo Kitazawa.

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05/23/08

Tatsunoko vs. Capcom
Categories: Anime, Video Games

A few days late on this, but Capcom recently unveiled their newest arcade game,Tatsunoko vs. Capcom , bearing the suitably generic subtitle "Cross Generation of Heroes." As you'd expect the game will pit characters from both companies against each other, although the only confirmed characters thus far are Ryu (Street Fighter), Chun Li (Street Fighter), Ken (Gatchaman/Battle of the Planets) and Tetsuya (Casshan).

It isn't hard to guess what characters will be included from Capcom's side, but Tatsunoko's vast catalog of titles means there could be some really interesting choices. Samurai Pizza Cats? Genesis Climber MOSPEADA? Tekkaman? Gold Lightan? Karas? Southern Cross? It could be really fun if they're not too conservative with their choices.

The game will be released in arcades sometime in 2008.

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05/19/08

Melty Love
Categories: Fanboy Fetish, Toys & Models, The Web

I noticed Song Tae-min's Melty Love booth at Design Festa because of the prominent Gunpla kits used in his works. The catch is that after he builds the kits, he melts them with a hand torch and mounts them into picture frames. The kits themselves were on display at Design Festa, but he also manipulates pictures of them into crazy posters. His Melty Love website is worth checking out, as he's put up a ton of photos, posters and how-to pictures.

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04/26/08

Missives from the Otakuland
Categories: Meta


I've been trying to think of a clever Char/Quattro analogy in which to frame this post, but I don't think that's happening. Suffice it to say, I'm not dead.

I try to keep my personal life out of this site, but I'll indulge myself for a paragraph to explain why this blog, the foremost blog on old anime nobody cares about™, hasn't really been updated since February. Long story short, I've been preparing to and subsequently moving to Tokyo.

What that means for the future of this site, I'm not really sure. I certainly don't have the time or desire to sit through old anime and do screen caps and fancy write ups, because quite frankly there's better things I could be doing with my time here. I'll be doing my best to update the site, but expect the style of posts to change a bit. I think. Either way, keep checking back.

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03/24/08

Super Lolicon Fortress Ranzie
Categories: Anime, Fanboy Fetish, 80's Anime

Sure, everybody's seen the SD Macross parody. But maybe you prefer your Macross parodies with a distinctively 80's fan-made creepy flavor? Behold, Super Lolicon Fortress Ranzie:

Lolicon creepyness aside, it's a well done fan parody. It's pretty evident a lot of effort went into is, especially the parody model commercial at the end. The big question is... why?

Via kreshpy on the Macross World forums

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